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Ranked & seasonsRun bonuses

Run bonuses

A run starts with one bonus to pick, then you pick one more on every new floor (in story Vaults, on every new Vault level). The screen offers 3 bonuses: select one and click Validate. The game is paused while you choose.

  • Bonuses last for the current run only, and disappear with it (extraction or death). They show at the top left, under your health bar.
  • Each bonus can be taken once per run. Different bonuses on the same stat add up.
  • An offer never holds two bonuses on the same stat.

Odds per slot

KindChance
Legendary3%
Pact12%
Burden10%
Rare12%, +6 points for each offer without a rare, up to 45%
Commonthe rest

Burdens are pure penalties, but taking one does not use your pick: you choose again right away. A penalty accepted for one more choice.

Common

Effect
+4% melee damage
+2% critical chance
+2% movement speed
+15 max HP
+10 max stamina
+1 defense
Every hit that lands heals 0.5 HP
Dodging costs 10% less stamina
+10% potion healing

Rare

Effect
+10% melee damage
+5% critical chance
+5% movement speed
+40 max HP
+25 max stamina
+3 defense
Every hit that lands heals 1.5 HP
Dodging costs 25% less stamina
Potion cooldown: 30 s → 20 s

Legendary

Effect
+25% melee damage
+100 max HP
+12% movement speed
+12% critical chance
Every hit that lands heals 4 HP
+8 defense
+60 max stamina
Dodging costs 50% less stamina
+100% potion healing

Pacts (strong bonus, with a penalty)

BonusPenalty
+15% melee damage−30 max HP
+7% movement speed−5% melee damage
Every hit that lands heals 2 HP−25 max HP
+4 defense−4% movement speed
+8% critical chance−15 max stamina
Dodging costs 30% less stamina−6% melee damage
+60% potion healing−20 max HP
+12% melee damage−20 max stamina
+50 max stamina−5% movement speed

Burdens (pure penalties)

Penalty
−20 max HP
−35 max HP
−4% movement speed
−5% melee damage
−15 max stamina
−3% critical chance
Dodging costs 15% more stamina
−15% potion healing
−0.5 HP healed per hit (never below 0)
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