Run bonuses
A run starts with one bonus to pick, then you pick one more on every new floor (in story Vaults, on every new Vault level). The screen offers 3 bonuses: select one and click Validate. The game is paused while you choose.
- Bonuses last for the current run only, and disappear with it (extraction or death). They show at the top left, under your health bar.
- Each bonus can be taken once per run. Different bonuses on the same stat add up.
- An offer never holds two bonuses on the same stat.
Odds per slot
| Kind | Chance |
|---|---|
| Legendary | 3% |
| Pact | 12% |
| Burden | 10% |
| Rare | 12%, +6 points for each offer without a rare, up to 45% |
| Common | the rest |
Burdens are pure penalties, but taking one does not use your pick: you choose again right away. A penalty accepted for one more choice.
Common
| Effect |
|---|
| +4% melee damage |
| +2% critical chance |
| +2% movement speed |
| +15 max HP |
| +10 max stamina |
| +1 defense |
| Every hit that lands heals 0.5 HP |
| Dodging costs 10% less stamina |
| +10% potion healing |
Rare
| Effect |
|---|
| +10% melee damage |
| +5% critical chance |
| +5% movement speed |
| +40 max HP |
| +25 max stamina |
| +3 defense |
| Every hit that lands heals 1.5 HP |
| Dodging costs 25% less stamina |
| Potion cooldown: 30 s → 20 s |
Legendary
| Effect |
|---|
| +25% melee damage |
| +100 max HP |
| +12% movement speed |
| +12% critical chance |
| Every hit that lands heals 4 HP |
| +8 defense |
| +60 max stamina |
| Dodging costs 50% less stamina |
| +100% potion healing |
Pacts (strong bonus, with a penalty)
| Bonus | Penalty |
|---|---|
| +15% melee damage | −30 max HP |
| +7% movement speed | −5% melee damage |
| Every hit that lands heals 2 HP | −25 max HP |
| +4 defense | −4% movement speed |
| +8% critical chance | −15 max stamina |
| Dodging costs 30% less stamina | −6% melee damage |
| +60% potion healing | −20 max HP |
| +12% melee damage | −20 max stamina |
| +50 max stamina | −5% movement speed |
Burdens (pure penalties)
| Penalty |
|---|
| −20 max HP |
| −35 max HP |
| −4% movement speed |
| −5% melee damage |
| −15 max stamina |
| −3% critical chance |
| Dodging costs 15% more stamina |
| −15% potion healing |
| −0.5 HP healed per hit (never below 0) |
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