Classes
Your class is set on your Runner card and never changes. Each class is bound to one signature weapon, has its own weapon skill and its own branch in the skill tree, and gains experience faster in one profession.
| Class | Weapon | Weapon skill | Profession bonus |
|---|---|---|---|
| Hacker | Gun | Burst: a volley of shots | +50% Hacking XP |
| Sentinel | Katana | Combo: a chain of blade strikes | +50% Alchemy XP |
| Juggernaut | Axe | Kick: knocks enemies back | +50% Mining XP |
| Synth Alchemist | Scepter | Corruption arc: a 110° wave that hits every enemy it crosses | +20% Hacking and Alchemy XP |
- Attacks cost stamina, in proportion to the weapon’s power: the gun is cheap and fast, the axe heavy and slow. Without enough stamina, the attack does not fire.
- The profession bonus speeds up XP only. It never unlocks anything earlier: every gate (pickaxes, potions, cartridges, keys) opens at the same level for every class.
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