Combat & death
Fighting
- Attack with left click, weapon skill with right click. Damage lands in a cone in front of you, and you turn toward the nearest enemy.
- Dodge (Space) makes you invulnerable for its duration. It costs stamina.
- Monsters telegraph their attacks with an orange flash: that is your cue to dodge.
- Elites are bigger, tougher and pay more. Bosses have a health bar at the top of the screen and enrage at 50% health: faster, harder hitting.
- Monster level shows next to its health bar. The color compares it to yours: red at +3 or more, orange at +1/+2, green from equal to −2, grey from −3. A grey monster gives no XP.
Stats
Vitality raises max HP, Strength raises melee damage, Agility raises critical chance. They grow on their own with your level. Armor defense reduces the damage you take.
Healing
Potions heal. Put two of them on your belt and drink them with 5 and 6 without opening the inventory. Potions are brewed with Alchemy or bought from the Merchant.
Death
In story mode you get two choices:
- Respawn on the spot (key 1) for sats. The price rises with your level.
- Respawn for free at the zone’s respawn point (key 2).
Dying inside a Vault loses your run bag. See Extraction. Experience is never lost.
In a ranked run, death ends the run. See Ranked runs.
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