World & Vaults
Zones
| Zone | What you find there |
|---|---|
| Salvador (the city) | The NPCs, the portals to the Vaults, the ranked portal. Square Defense once a day. |
| Forest | The starter zone. Iron ore and weak monsters. |
| Cave | Obsidian ore and tougher monsters, including the cave golem. |
| Vaults | Five dungeons, one per gem and god. This is where the real loot is. |
Ore veins and monsters respawn in the open zones.
City NPCs
| NPC | Role |
|---|---|
| Guide | Gives quests. A ! means a quest is available, a ? that one is ready to hand in. |
| Athena, the Merchant | Buys ore, essences and potions for sats, sells potions and some gems. |
| Hephaestus, the Blacksmith | Forges gear from fragments and gems. |
| Hermes, the Cryptomancer | Decrypts cartridges. See Hacking. |
The five Vaults
Each Vault is guarded by a god and tied to a gem. They go in order of gem hardness.
| # | Vault | God | Difficulty | Key |
|---|---|---|---|---|
| 1 | Iron Vault | Prometheus | Easy | None: the initiation Vault |
| 2 | Obsidian Vault | Poseidon | Medium | Obsidian Key |
| 3 | Jade Vault | Ares | Medium-high | Jade Key |
| 4 | Quartz Vault | Zeus | High | Quartz Key |
| 5 | Diamond Vault | Atlas | Extreme | Diamond Key |
- Keys are forged from two gems: the one of the previous tier and the Vault’s own. Each Vault opens only once you have worked the one before. See Vault keys.
- The key is consumed when you enter. Without it, the portal stays closed and tells you which key to forge.
- Levels inside a Vault. Beating a boss opens two portals: Extract (blue) and Continue (red). Continue opens new areas, keeps your bag at stake, and makes every remaining monster stronger. On the last level only Extract appears.
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