Skill tree
You earn 1 skill point per level. A tier costs as many points as its rank (1, 2, then 3), and each tier needs the one before it in its branch. Open it from the hero menu (P) → Skills.
There are two shared branches and one branch per class.
Warfare
| Tier | Cost | Effect |
|---|---|---|
| 1 | 1 | +15% melee damage |
| 2 | 2 | +8% critical chance |
| 3 | 3 | Every hit that lands heals 2 HP |
Mobility
| Tier | Cost | Effect |
|---|---|---|
| 1 | 1 | Dodging costs 25% less stamina |
| 2 | 2 | +10% movement speed |
| 3 | 3 | Your blink damages nearby enemies on arrival |
Class branches
| Class | Tier 1 (1 pt) | Tier 2 (2 pts) | Tier 3 (3 pts) |
|---|---|---|---|
| Hacker | Burst costs 30% less stamina | +1 shot in the Burst | After a Burst, the next hit is a guaranteed critical |
| Sentinel | Combo costs 25% less stamina | +1 strike in the combo | The last strike of the combo is a guaranteed critical |
| Juggernaut | +3 defense | +50% knockback on the kick | After a successful kick, −20% damage taken for 3 s |
| Synth Alchemist | Corruption arc costs 20% less stamina | Belt potions heal 25% more | After an arc, the next hit corrodes its target: 3 damage over 3 s |
Skills belong to your character. A ranked run starts from a fresh level 1 character with no skills.
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